Archive for the ‘UX/IxD/UI’ Category

The Interaction of Lion’s “Natural Scrolling”

Jul. 21 / 11

Subtitled, how to think about it correctly so it’s not completely awkward and annoying.

We are in a very strange place right now. A place where everything is turning into an application, and nothing is static or empty. We’re no longer completely disconnected from the things we use on the web, or the way we interact with devices. It’s a good place to be. But it comes with some downsides, especially in the area of old habits.

Perhaps one of the most recent demonstrations of this would be Apple’s natural scrolling which they just “introduced” with the release of OS X Lion. It’s getting a pretty bad rap, and a lot of people are complaining about it. Which I think is very strange, but I completely understand. We just aren’t thinking about it properly. While it was technically just introduced, we’ve been using it for years. On our iPhones, iPods, iPads, Android OS phones and tablets, and various other touch based hardware. Does it make more sense on a mobile device? Sure. But that’s only because we weren’t already in the habit of using a scroll wheel on our phones (I don’t want to hear about how your old Blackberry had a scroll ball on it).

So how do we break the habit and realize that we’re now finally using scrolling the correct way? Simple. Stop looking at the scroll bar. Apple got rid of them for a reason, and it wasn’t just to confuse you. If you think about how you use a scroll wheel for a minute, you’ll realize that when you roll the wheel down, the scroll bar goes down. Likewise if you roll the wheel up, the scroll bar goes up. Why doesn’t this actually make any sense? Well, when you roll the wheel down, the scrollbar goes down… but the content goes up. You’re interacting with the scrollbar, and nothing else. Nowadays we’re interacting with the content, which is how it should be. We don’t need to be interacting with scroll bars and weird little esoteric wheels in the middle of our stone age mice. We touch the content now, and the content reacts to that touch.

Once you stop looking at the scroll bar, it will begin to makes sense. You’re no longer touching a disconnected piece of hardware, you’re touching the content itself as it were the physical object. Thus, when you pull your fingers down, the content goes down. When you push your fingers up, the content goes up. Left, right, etc. I know that you’re still staring at that scroll bar right now going “no, no, wait a minute” but I promise. It makes sense.

If you still think I’m insane and Apple is just out to piss you off, then do this simple little affirming experiment:

1. Put a piece of paper on the desk

2. Put your index and middle finger on the peice of paper

3. Pull it towards you

Done.

 

What is Consciousness?

Mar. 23 / 11

Information is Beautiful launched a fun flash app to survey what peoples opinions are about what consciousness really is. As you would expect, the designs in the app itself are super sexy.

For the record, I got “Functionalistic Pan Psychic Higher Order Thoerist”

The “Line-Height-Laziness” Problem

Jan. 30 / 11

I see this a lot. The infamous one-shot line height, where every line takes up the same level of vertical space. This works great, and is often used in CSS to set the height of certain elements like buttons, list-items, headers, inputs, and other block and inline-block level elements within a website. The problem, however, arises when attention isn’t paid to detail (big surprise there), and that universal line height bleeds over into textual elements.

In a scan-and-skim generation where users will often absorb everything they can on a website within the first 5 seconds, and then decide where to go next, the relationship between information is arguably as important as the information itself. To put that into perspective, let’s say you have the follow pieces of information on a page: A brand name and/or element, a catch phrase, a navigation of some sort, the name of a product, a picture of the product, information on the product, an up-sell for the product, some social links, a phone number, and a contact form. That’s 10 things, which incidentally gives a user only half of a second (500 milliseconds!) to locate, identify, decide on importance, and then (hopefully) retain each one of those 10 pieces of content. Now what does that mean? Well, it means a lot. But what it means right now, is that you have no time to waste on someone doing a double take.

Now for the example. I recently came across this problem on one of the largest and most used file hosting websites on the internet: Rapid Share (sorry Rapid Share. I love you, but I have to make an example out of you). If you’ve used Rapid Share even once, then you’re all to familiar with this screen. But for those of you who aren’t, I’ll give you a quick rundown: Rapid Share offers paid and free/public accounts. If you end up on Rapid Share and try to download something with a free/public account, you’re required to wait for your download, during which time you’re bombarded with excessive, intolerable, and sometimes even intentionally confusing up-sells. This is one of about 4 on any given page.

So what’s wrong with this? Sorry, that’s a trick question… there’s a lot wrong with it. But what we’re talking about right now, is the giant error in line height, which forced me to do a double take, and wasted my time as a user and potential customer. That’s right: the “list” is the culprit here. Aside from the text being centered, every line has the same height. Including the last line, which should not, for any reason, have the same height as the others. Why not? Well… it’s not a new list item, yet due to the line height conventions established by the former list items, you’re forced to read it as if it were a new bullet. Which of course is not legible, because it’s a continuation of a bullet point, and not a new one.

As you can see, simply lining the bullets up and not forcing every line to have identical height allows for a much more scannable chunk of information. While this is still not perfect, it’s a good example of how easy it is to drastically improve readability and user experience across a large scale website.

Don’t fall prey to line-height-laziness.

IdeaPaint

Nov. 09 / 10

IdeaPaint. You’re damn right I’m gettin’ me some of this dry erase paint.

Eye Tracking Reveals “F” Shape

Nov. 07 / 10

Thanks to all the eye-tracking studies currently going on, scientists are able to see a clear “F” shape in the way the eye reads a website. Very useful stuff. More info here

Color Psychology Infographic

Oct. 29 / 10

Color psychology study results in a nifty little infographic. What could be better?

Highlight results from the study:

  • 93% of consumers place visual appearance above other factors when shopping.
  • 85% of consumers indicate color as the primary reason for why they buy a particular item.
  • Color increases brand recognition by 80%.
  • Yellow = Optimistic and Youthful.
  • Red = Energy, increases heart rate and urgency.
  • Blue = Creates sensation of trust and security.
  • Green = Associated with wealth and easiest color for the eyes to process.
  • Orange = Aggressive, call to action.
  • Pink = Romantic and feminine; used to market products to women and teens.
  • Black = Strong and sleek; used to market luxury products or high-end items.
  • Purple = Used to soothe and calm; often seen in beauty products or categories for the aged.

More info here

The UX Design Education Scam

Oct. 28 / 10

“If you emerge from university today with a web design degree, chances are rather slim that you’re employable as a user experience (UX) or web designer.” 

Andy Rutledge is awesome. And you can read just why he’s awesome right here.

10 Free Web UI Kits and Resources for Designers

Aug. 05 / 10

Yep, you’re damn right I downloaded every one of these. 10 Free Web UI Kits and Resources for Designers.

SurgeWorks Free Facebook UI PSD

Jul. 24 / 10

Well, I don’t expect I’ll ever need this for any reason. But someone might. So here’s the free layered PSD GUI kit for Facebook, designed by SurgeWorks